If you want an item to have a major impact on your campaign, give it sentience. Such items can choose when they are discovered and by whom. Many Daedric Artifacts have a will of their own. To follow this template, each item presented here can have additional properties: With the exception of Umbra, I don’t think I have any overly complex Artifacts.Īrtifacts in the Dungeon Master’s Guide come with a set of randomly generated properties. Lastly, simplicity and elegance of design are usually among my priorities. Furthermore, I did not take effects from the video game and force-fit them into D&D, instead opting to create something flavorful and easily understandable. For example, if there is an existing magical item whose effects fit a Daedric Artifact, I chose to use it (Mehrunes Razor – Nine Lives Stealer). Many of them can be easily converted into D&D I did my best to do so following the guidelines I set for myself at the inception of this blog. They are powerful magical items with unique effects and varying degrees of sentience. Daedric artifacts are a staple of Elder Scrolls games.
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